But other turn based strategy games is always like that, i mean only in RTS that a unit dead is absolutely acceptable, even a massed of units dead is fine as long as it advances your progress towards vicotory, i never found any turn based strategy games of all genres (TBS, 4x, turn based grand strategy, etc) that can match this feels of RTS in that aspects. In regards of a more rpg feels of AoW, i agree with it. It's just that current game design doesn't do well to promote it, and I ended enjoying RPG aspects more than strategy aspects.Īnd, yes, campaign was a giant missed opportunity.Īnd, yes, campaign was a giant missed Sarmatian So, it is not that I would mind deeper strategic game. That type of game play is generally associated with party type RPGs. Since kitting out your army is expensive, you generally win the war if you win the first decisive encounter. You can not delay your opponent properly, let's say by sending a lot of smaller armies for him to deal with because battles don't take time and more advanced army of opponent will defeat them without suffering (almost) any losses. Your strategic options are kind of limited. That leads to snowball effect -> more advanced army -> more decisive victory -> fewer casualties which leads to even bigger advantage next time. That in turn promotes putting most of your eggs in one or few baskets, and minimizing casualties. I found that game revolves around decisive battles with limited number of units, and more advanced army tends to win decisively. I am speaking about SP, to be precise, I concede that MP might be different. My two favourite game types are strategy and rpg games, so games like AOW or old Heroes of Might and Magic (2 & 3) seem like a match made in heaven. I may have expressed myself poorly, though.
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